Publications & Reports - Document Abstract
Windows Azure and other cloud platforms are ideal for building and deploying rapidly scalable 3D environments, usable for multi-player online games or interactive 3D education and e-commerce. Such 3D environments need to allow cooperation and interaction of multiple users in a single world. This may be difficult to synchronize due to network and cloud operation delays. We present the project on building 3D services in the cloud, an example implementation of such an application, a shared 3D Teapot in Windows Azure, and a measurements-based discussion of performance issues when the teapot is shared and actively manipulated by many simultaneous users.